Halloweeny sketchies

I’ve been really enjoying sculpting again, so I’ve decided to make a couple full game-ready character models, since I miss the whole sculpt-retopo-rig-texture process. With halloween coming up, I figured I’d make a couple characters as though I was making them for a spooky-themed game. I’ve no intention of actually making the game but it would be a platformer/puzzle-type game where you play a girl who’s a ghost, and to interact with the environment you  have to posses your friend who has been turned into a zombie; by switching back and forth from the incorporeal ghost and possessing the zombie friend, you would work to undo the curse put on the two of you (or maybe the whole town?) and return to your normal living selves.

It’s a person!

More 3d sketching. I make up for days of no posts by sometimes posting a lot! It’s time for me to really get hair down. The combination of my inexperience sculpting hair and Sculptris’ simple tools meant my first shot wasn’t terribly impressive. Still, you can at least see what I’m going for.

Perhaps in the near future I’ll spend some time sculpting from photographs and whatnot. Perhaps a supermodel-y picture with flowy hair!

Roboface

More 3d sketching. This guy is part robot. His father was a Roomba.

Smiler

Taking a break from my sky islands stuff, doing some 3d sketching. It’s possible I’m feeling a tad halloweeny.

Scenery Update

Got a night version of the previous image

and a quick interior sketch!

I’m not terribly excited about either one as a whole. Kinda like the round buildings though. Overall this feels somewhat generic though, so I’m going to spend some time trying to find a more interesting direction or twist. Also maybe a writing partner or something, I like the idea of a collaboration. These things are always more fun with someone to bounce ideas off of who will bounce ideas back.

Some more scenery

I don’t think I’ve run into anything particularly original as far as the sky islands go. I do, however, prefer the idea of people building inside the islands rather than structures on the outside. I should do some interior and night shots next.

 

 

 

 

 

Still more costumes!

Decided I should back up a bit and sketch a little looser, but focus on a single subject at a time in my sketching. Here’s some sketches of women’s clothes. Due to the fairly high-work life they lead, almost all their clothing is at least fairly utility-oriented. Gear for exploring islands must be focused on both shielding the user from sunlight and high winds during the flight, and protecting from and lasting through the bumps and scrapes of climbing on a rocky, often barren surface. Upon landing on an island to be explored, tough plate-like cured hides are strapped to the body to provide extra protection for areas such as the shoulders and knees while avoiding limiting movement as much as possible. Flight hedgear, with visors designed to provide maximum visibility, are swapped out for climbing helmets using as little of the easily-shattered resin as possible and providing a more durable and protective, albeit heavier and less comfortable, helmet.

 

Next up I think I will return to drawing scenery and settings, while I work on developing some actual characters to make clothes for.

More costumes

Quick sketches again. Sometime soon maybe I’ll really sit down and do some more focused designing. In the meantime, some practical clothing!

Due to the severely crippled state of the protective atmosphere in the world of the floating islands, prolonged exposure to direct sunlight is dangerous. The people are largely nocturnal, but if a person wants to travel off the islands, or do work that requires high visibility, they must do so by daylight. While normally their clothes are light and breathable, they can quickly and easily be converted to provide full skin coverage if one is unexpectedly without shade, or traveling off the island where winds are harsh. A hood is sewn into most outfits, and if sleeves and gloves are not attached, they are stored in pouches or pockets. Resin made from sap of a certain kind of tree can be worked to make eye protection that also provides a measure of shading for the sensitive, night-adjusted eyes of the wearer.

Costumes

No posts for a couple days… technically three, but I’m counting this picture to yesterday what with it being just barely today right now. I like robes and big sleeves and goofy hats.

More Floaties?!

This one is an island! Super clichĂ©, I know, but I’m getting the trite stuff out of my system so I can find a more interesting direction.