Point and Click
I’ve been poking at this for a while, but I finally got dynamic loading sorted out so it actually sort of looks like something and I can show that something to people and they will understand what they are seeing! I started with the intention of splitting all the assets into their own files for manageability and I wasn’t about to compromise that for the sake of pushing out a video sooner.
Made almost entirely in Blender I sculpted the character in Sculptris but then modeled, skinned, textured, and animated the game-res version inside Blender. The game itself runs in the Blender Game Engine, yadda yadda yadda.
Still working on smoothing out animations (right now there’s no turning animation at all, it just jumps right to walking forward) Definitely got a ways to go (the bulk of the work will be making assets), but so far what’s there is pretty solid. The player can click where they want to walk (if they can’t walk there the cursor changes), the character paths to that location. If there is something that can be examined, the cursor changes to an eye and the player can click on that and text will show. I’m in the process of adding actual interactions with objects. What more could a person possibly want in a game?